11/11/2022 0 Comments Unable to load extreme injector v3.6.1I have compared my way of making the packets with multiple mods I found on curseforge most are the same way as I do it. It works flawlessly in singleplayer but whenever I try to join a server with this mod installed I get an error message on my screen saying I am stuck with this problem for about a week now and this is the last place I can think of that can help me However I have done my homework and have enough knowledge to know what I actually am doing and not just blindly copy pasting code from tutorials so calling me out to learn java will not help me in any capacity. I am relatively new to minecraft modding and java in general which also isn't very helpful. I have no idea what I am doing wrong at this point and I cannot find the cause of the issue in the minecraft code because the exception stack does not reference any of my classes. To achieve this I added a button that sends a package to the server whenever it needs to do the crafting. I have a tile entity that is used for crafting but I don't want it to craft things every tick. With a texture file mbe21_ter_gem.png in textures\model "model" : "minecraftbyexample:models/block/mbe21_ter_gem.obj" "_comment5": "materialLibraryOverrideLocation (default null) = use this path/filename for the material library file. "_comment4": "ambientToFullbright (default true) = always render at maximum world illumination (combinedLight) regardless of the actual skylight or blocklight present", "_comment3": "flipV (default false) = mirror the texture sheet top->bottom (if your textures appear upside-down)", "_comment2": "diffuseLighting (default false) = attempt to apply the direction-dependent lighting as per vanilla blocks. "_comment1": "detectCullableFaces (default true) = try to convert faces to Directional Quads (EAST, WEST, etc) instead of just general quads", "_comment": "flip-v may be required if your texture appears mirrored. # Blender v2.80 (sub 75) OBJ File: 'mbe21_ter_gem.blend' Map_Kd minecraftbyexample:model/mbe21_ter_gem # Blender MTL File: 'mbe21_ter_gem.blend' For what it's worth, here is an example of a mtl, obj, and json which work together correctly (all are in models\block)
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